How to see through “Work for me for free!” language

Saw a post on Twitter today about a representative for Beck trying to get an artist’s work for free. I screencapped it and broke down and explained the sleazy language.

One click to create new Google doc, spreadsheet, or presentation

Here’s one of my favorite little productivity tricks! Did you know you can create a bookmark that immediately creates a new Google document, spreadsheet, or presentation? Keep it in your Bookmarks Toolbar for quick access. Here are the links to bookmark:

Enjoy. :)

From Full-Time to Freelance: The Ten Commandments of Contracting – UPDATED!

Hi all! I’ve just updated and published new slides for my From Full-Time to Freelance: The Ten Commandments of Contracting talk.

Ever wondered what life would be like if you quit your full-time job to become a freelance artist? This presentation will give you clear advice and direction on what to do, how to think, and give you the tools you need to succeed.

My Team Doesn’t Work Here: How to Communicate Effectively with Offsite Teams

Here’s a presentation I recently gave to the Center for Games and Playable Media at UC Santa Cruz master’s program students. If you manage remote workers and offsite teams, here are battle-tested best practices for creating effective documentation, clear assignments, and efficient communication for your outsourced teams. Feedback welcome!

Link: A complete guide to ready-made game assets

A complete guide to ready-made game assets

This is an excellent read for anyone in game development, from indie to AAA. Utilizing online content stores like the Unreal Engine Marketplace or the Unity Asset Store can be extraordinarily useful for game dev, starting from prototyping all the way to final shipped content. I especially like the idea of asking the artist for custom work if you like the content you purchase.

 

Color in games: An in-depth look at one of game design’s most useful tools

Excellent, detailed and well researched article on the use of color in games. Well worth a read!

Link: Gamasutra: Herman Tulleken’s Blog – Color in games: An in-depth look at one of game design’s most useful tools

How Dark Souls concept art may have deep ties to its environmental design

This is a fascinating analysis of Dark Souls’ environment concept art, concept art’s purpose, and even some cool art history. Art leads and art directors will certainly like this. :)

Link: Gamasutra: Ario Barzan’s Blog – How Dark Souls concept art may have deep ties to its environmental design

Art outsourcing and production for the game industry.